Raymond recently left Google, where she was leading the now-shut down Stadia Games and Entertainment first-party studio.
Prior to Google, Raymond helped create such titles as Assassin’s Creed and Assassin’s Creed 2 and founded and led both EA’s Motive Studio and Ubisoft Toronto.
As Raymond took stock of her career over the past few years, she knew she needed to “get back to what I love doing most, and do so in a way that gives our team the freedom to explore, inspire, and create.”
“And so today I’m announcing Haven, an independent studio where many of the talented game developers I have worked with for years (and love dearly!) are coming together to do what we are most passionate about,” Raymond said. “It’s time for us to refocus on GAMES in a place where we can practice our crafts without any barriers or impediments. We want to create worlds where players can escape, have fun, express themselves, and find community. We want to pour our passion into a project. We want to make something wondrous for people to experience. Because we believe in the power of games to bring joy to people’s lives. And Sony does, too. Their commitment to excellence is unmatched. It’s why I couldn’t be happier for their backing and support.”
The name Haven was chosen because Raymond wants this to be a “haven for developers,” and while she has nothing more to reveal about this unannounced IP, the team is already hard at work on the project.
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Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.