Rainbow Six: Parasite Gameplay Details Revealed By Technical Test Leak
The game’s menus point to Parasite (or whatever subtitle it ends up using) leveraging Ubisoft Connect to maintain saves and progression across all platforms, as well as offering cross-play.We got a small glimpse at the playable Operators, including Alibi, Lion, Vigil, Ela, Finka and Tachanka, who retain or reflect their abilities from Siege. Tachanka can deploy a Mounted LMG, and Alibi can use Prisma decoys to attract enemies. Once players pick an Operator they will see a loadout screen where they can customise their weapons with attachments and pick from a set of gadgets, including a Recon Drone, Body Armor and an Ammo Satchel. The player can also choose between a Stun Grenade, a Nitro Cell and a Scan Grenade during the loadout phase.
A simulation introduces players to the game, and its main threat: Archæans. These are Parasite’s hostile force, alien-looking creatures with “different behaviour and skills.” Players will have to be careful when fighting them as if alerted they will summon more hostiles to attack the player or even alert a nest, which produces hostiles until it is destroyed.
Stealth is suggested as a result, where players can sneak up to and take down a target with their REACT Blade, often to source a sample from the creature to complete an objective. As you’d expect, a lot of the mechanics are similar to Rainbow Six Siege, with players able to lean while aiming, shoot through walls and barricade windows. When hostiles are killed in a non-stealthy fashion or nests are alerted, they will spread a corrosive goo on the floor called Biofilm that is difficult for players to walk through, like the barbed wire in Siege.In each Incursion, players can proceed by completing objectives to gather intel, such as planting trackers on dormant nests. There is one objective available per each Sub-Zone in the incursion, and players move between Sub-Zones via an airlock which, once sealed, cannot be passed through to backtrack. Every Sub-Zone also has an Extraction Point where players can secure the intel gathered so far. This can also be avoided as players venture deeper into the Incursion, facing a riskier Sub-Zone instead of extracting to gain even better rewards.
If players don’t make it to extraction or the airlock, they will be considered MIA. Operators who are MIA will remain in the Sub-Zone they were lost in and can be rescued in a future Incursion, by being cut out of an Archæan tree. The tree will try to stop the player from rescuing the Operator, and players will need to shoot the tree’s Anchor Points to fight the parasite and stop it from reabsorbing the host body, at which point the Operator will be lost. If the player succeeds in saving the Operator, they will have to be carried to the Extraction Point.
Rainbow Six Quarantine was delayed due to the impact of the COVID-19 Pandemic after being revealed during E3 2019, and scheduled for an Early 2020 release.
Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.